samedi 19 juillet 2014

Posted by Unknown
No comments | 05:17

Esports are here to stay and at the top of the mountain is Dota 2 and its $10 million prize.


The term "sport" is becoming blurrier. No longer can it solely refer to people who are athletic on a field or court -- more and more we're seeing games of skill become sports in their own right. This includes "esports" where players carry a keyboard instead of a ball, but practice just the same. The pinnacle of esports is the World Championship in Dota 2. It's called "The International," and is a must-watch even if you're not a fan of video games.


What are esports?


Instead of playing a game with physical skill, these are played with mouse, keyboard or controller. Once seen as a frivolous waste of time, some video or computer games transcend being a pastime and turn into a legitimate skill-based challenge.


Electronic Sports are out-pacing traditional leagues in year-over-year growth and the $10 million prize pool at this year's International will eclipse that of the the British Open in golf. Yes, it's that big.


The money is real and the players are becoming superstars in their own right -- even if their names don't roll off your tongue, yet. A professional player will spend roughly 15 hours a day practicing, and a team will play thousands of games before each International.


Why should I care?


There are scores of different reasons why we love sports. Maybe it's the strategy, perhaps it's the athletic achievement. Maybe there's a player you follow or a specific team you love. Dota 2 has all these things.


It's inclusive in a way great sports are. Watching the NBA is amazing because after you've gone to shoot hoops you realize the skill that game takes, but unlike other sports it doesn't matter in esports how big, tall or athletic you are. Winners in Dota 2 have the fastest fingers, the best strategy and the quickest minds.


Never mind if you haven't played. None of us have luged, but we watch the Winter Olympics, right? Before too long you'll be criticizing players from your couch, understanding what the commentators are talking about ... you'll become invested. This game has a way of hooking you in, and with a near-unlimited combination of heroes, no game is the same -- ever.


Football has "the catch," basketball has "the shot," Dota 2 has "the million dollar dream coil."


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What is The International?


At its most basic level The International is the World Championships of Dota 2. A total of 16 teams play, 12 of which are invited due to their performance in prior events. The other four teams play their way in through regional qualifiers.


The event has expanded exponentially every year, from small beginnings in exhibition halls to the Key Arena this year. 12,000 fans will travel to Seattle for the event inside an arena that once hosted the Sonics.


The fourth International has been extremely dramatic thus far, with 2013 champion Alliance being eliminated in the group stage. The mercurial Swedish team struggled with their hero selection throughout the first week. It felt like Alliance's style had been figured out, and being the marked team entering The International led to some uncharacteristic lapses.


Okay, lets take a step back here, because there's a lot to digest.


What is Dota 2?


Dota or "Defense of the Ancients" began as a Warcraft 3 mod in 2003. It's a part of the ever-growing genre called "MOBA" or Multiplayer Online Battle Arena. There are scores of these types of games like League of Legends or Heroes of Newerth, but none have awarded the type of prize pool that Dota 2 offers.


Two teams of five heroes face off on a single map. The map itself never changes and the play field is always the same. It's divided into three roads, or "lanes" that computer-controlled enemies walk down at regular intervals. Experience and gold is earned for killing these enemies or "creeps" with the ultimate goal being to destroy the opposing team's base, their "ancient." Blocking the way are a series of tough towers that do damage to the heroes and creeps alike, needing significant damage or team work to take down.


Each lane has three towers, before a final set under the ancient itself. Kill the towers, kill the barracks (which prevents creeps from spawning), kill the ancient -- that's the game.


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Of course there's a lot more than that. Each hero has an entirely different set of skills and there are a total of 107 playable at the competitive level. Mixing these different abilities and leveling them up is vitally important, just as buying the correct items with a player's stashed gold is critical.


Who are the teams?


These are the names and nationalities of the eight remaining teams:



  • Cloud 9, USA

  • Evil Geniuses, USA

  • Invictus Gaming, China

  • LGD Gaming, China

  • Natus Vincere (Na'Vi), Ukraine

  • Newbee, China

  • Team DK, China

  • Vici Gaming, China


What are the strategies?


The short answer is "endless," but we'll try to be a little more helpful. Games are often won or lost at the draft. During this time the teams alternate between picking their own heroes and banning others. There's an innate understanding of the draft to stop teams from getting strong combinations or ensuring they don't get their best heroes -- all while trying to find beneficial heroes for your own team.


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The metagame evolves differently in each part of the globe. Chinese teams have an inherent propensity to play very defensive game, risk-averse and only striking when neccesary. This style of play is referred to as "Chinese Dota," and games can often pass one hour when two teams employ this strategy.


"Rat Dota" began as a derogatory term, but has become an accepted parlance for a team that likes to push multiple lanes at ones, doing very little damage to each tower at a time. Rather than one big push teams will wear them down over time.


American Dota is typically known for a risky, aggressive style that often leads to inconsistency. The term is eroding in modern Dota with more teams playing similar styles, but it used to be widely known that American teams were sub par.


What are some key terms?


Watching The International can be daunting. It's not only learning a new sport, but a new language. There are a thousand terms Dota commenators use, but here are some helpful ones that will make watching easier.


Blink: Short for an item named "blink dagger" or an ability that allows a character to disappear from one spot and quickly re-appear a short distance away.


BKB: Short for the item "Black King Bar." A common defensive item that allows a hero to block all magic damage for 10 seconds. Each usage reduces the duration by one second, meaning 9 seconds on second use, etc. The minumum time for a BKB is 4 seconds.


Carry: A role on a team to describe a hero that is initially weak, but progressively gets stronger. Towards the end of the game it will be this hero's job to "carry" their team, doing the most damage and having the most abilities.


Creeps: The enemy non-player controlled characters.


Courier: An animal that moves objects from the game's shop to heroes.


Dust: "Dust of Appearance" is an item that reveals invisible heroes within its area of effect. Heroes can be rendered invisible due to items or abilities.


Farm: The enemies, heroes and experience a hero gained is collectively known as their "farm." Typically the team who farms the best will win a game.


Gank: A term for a team or heroes picking off a vulnerable hero and killing them.


GG: Stands for "good game." The universal symbol of a team giving raising a white flag and surrendering.


Jungle: The space between the lanes. Some heroes elect to spend their time fighting enemies in the jungle, rather than being in the lane. It's also here where teams will gather to try and get surprise kills or "ganks."


Mid: The center lane of the map. It's here where strong heroes will begin the game, or those who need a lot of "farm."


Off lane: The most dangerous lane for a hero to start. They're vulnerable because the enemy's jungle is close, allowing for easy ganks. Heroes in the off lane are typically very tough or have abilities which allow them to easily escape damage.


Push: A generic term for a team making a strong effort to destroy a tower and move towards the ancient.


Rax: Abbreviation for "Barracks." Enemy creeps spawn from this place and will stop if destroyed.


Roshan: A large boss enemy always located in a pit at the center of the map. Often referred to simply as "Rosh." Killing this enemy yields significant gold for the team and an item which allows a hero to immediately return after death.


Secret shop: A special shop for items hidden in each jungle. Some items are only available from the secret shop, but it can often be risky going there.


Smoke: An item which renders heroes in an area invisible.


Support: These heroes are less concerned with dealing damage and instead have abilities that disable other heroes, heal their teammates or have passive auras that benefit their team.


Ultimate: Many heroes have an extremely powerful ability on a long cool down that does significant damage or disables multiple heroes. Controlling the usage of the ultimate is a key skill.


Wards: Two different kinds of totems that provide vision within a given area.


How do I watch?


Watching The International is easier than ever. If you're already in the Dota community then the best way to watch is using the in-client system. However, streams can be found on Twitch.TV and ESPN3 for the first time.


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Which team should I pull for?


The simple answer is Evil Geniuses. They're the U.S. team with the best chance of winning The International following a stellar season, but Cloud 9 are incredibly strong in their own right.


If you like to see a single dominant player then there are two to watch. BurNing from TeamDK could be the best player on the planet right now, but Dendi of Na'Vi is known for pulling out amazing wins on the back of his stellar Puck play.


James Dator has logged over 800 hrs in Dota 2 since 2012. He tries to run a mid Kunkka whenever possible.






from SBNation.com - All Posts http://ift.tt/1mqCbJB

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